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	<title>Pure Speculation</title>
	<link>http://blog.mshiltonj.com</link>
	<description>Random comments on technology, politics and fnord</description>
	<pubDate>Tue, 13 Nov 2007 03:43:11 +0000</pubDate>
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		<title>Halloween cards are supposed to be scary</title>
		<link>http://blog.mshiltonj.com/2007/11/12/halloween-cards-are-supposed-to-be-scary/</link>
		<comments>http://blog.mshiltonj.com/2007/11/12/halloween-cards-are-supposed-to-be-scary/#comments</comments>
		<pubDate>Tue, 13 Nov 2007 03:43:11 +0000</pubDate>
		<dc:creator>mshiltonj</dc:creator>
		
	<category>General</category>
		<guid isPermaLink="false">http://blog.mshiltonj.com/2007/11/12/halloween-cards-are-supposed-to-be-scary/</guid>
		<description><![CDATA[Tara, my seven year old daughter, made a Halloween card for her grandmother. On the back of the card, she drew a pretty butterfly. The butterfly was happy. Tara added glitter to the card to make the butterfly nice a sparkly. Then, she remembered that Halloween cards are &#8220;supposed to be scary.&#8221; So she changed [...]]]></description>
		<wfw:commentRSS>http://blog.mshiltonj.com/2007/11/12/halloween-cards-are-supposed-to-be-scary/feed/</wfw:commentRSS>
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		<title>Die-hard Republican outraged at Bush</title>
		<link>http://blog.mshiltonj.com/2007/06/26/die-hard-republican-outraged-at-bush/</link>
		<comments>http://blog.mshiltonj.com/2007/06/26/die-hard-republican-outraged-at-bush/#comments</comments>
		<pubDate>Tue, 26 Jun 2007 10:15:10 +0000</pubDate>
		<dc:creator>mshiltonj</dc:creator>
		
	<category>General</category>
	<category>Politics</category>
		<guid isPermaLink="false">http://blog.mshiltonj.com/2007/06/26/die-hard-republican-outraged-at-bush/</guid>
		<description><![CDATA[A coworker of mine falls squarely into the social- and fiscal-conservative camp of the Republican Party. He is not ashamed to say that he voted for Bush in both elections. He believes in a small, limited government and that religion is the basis for morality.
He&#8217;s a good guy, though. He not obnoxious at all.
Yesterday, he [...]]]></description>
		<wfw:commentRSS>http://blog.mshiltonj.com/2007/06/26/die-hard-republican-outraged-at-bush/feed/</wfw:commentRSS>
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		<title>There&#8217;s so much good music that I can&#8217;t buy. Thanks RIAA.</title>
		<link>http://blog.mshiltonj.com/2007/02/02/theres-so-much-good-music-that-i-cant-buy-thanks-riaa/</link>
		<comments>http://blog.mshiltonj.com/2007/02/02/theres-so-much-good-music-that-i-cant-buy-thanks-riaa/#comments</comments>
		<pubDate>Fri, 02 Feb 2007 11:26:18 +0000</pubDate>
		<dc:creator>mshiltonj</dc:creator>
		
	<category>General</category>
		<guid isPermaLink="false">http://blog.mshiltonj.com/2007/02/02/theres-so-much-good-music-that-i-cant-buy-thanks-riaa/</guid>
		<description><![CDATA[I really like last.fm.  It&#8217;s a free streaming radio site where you rate song you hear, in a thumbs up, thumbs down sort of way.  As you rate more and more songs, the content getting streamed to you gets tailored to your tastes.
And, dude, I&#8217;m hearing some really good music. So good it [...]]]></description>
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		<item>
		<title>Finally, another game progress update &#8212; with a screen shot</title>
		<link>http://blog.mshiltonj.com/2007/01/27/finally-another-game-progress-update-with-a-screen-shot/</link>
		<comments>http://blog.mshiltonj.com/2007/01/27/finally-another-game-progress-update-with-a-screen-shot/#comments</comments>
		<pubDate>Sat, 27 Jan 2007 16:52:09 +0000</pubDate>
		<dc:creator>mshiltonj</dc:creator>
		
	<category>General</category>
	<category>NoName Game</category>
		<guid isPermaLink="false">http://blog.mshiltonj.com/2007/01/27/finally-another-game-progress-update-with-a-screen-shot/</guid>
		<description><![CDATA[It&#8217;s been about two months since I made any post about the game I&#8217;m working on. I didn&#8217;t really work on it for about six weeks. (Holidays, deadline&#8230;) I just recently started working on it again and made some decent progress.
Profile managment is working pretty well. Well enough for me to post a screenshot.

(Click on [...]]]></description>
		<wfw:commentRSS>http://blog.mshiltonj.com/2007/01/27/finally-another-game-progress-update-with-a-screen-shot/feed/</wfw:commentRSS>
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		<item>
		<title>Software Wars update</title>
		<link>http://blog.mshiltonj.com/2006/12/28/software-wars-update/</link>
		<comments>http://blog.mshiltonj.com/2006/12/28/software-wars-update/#comments</comments>
		<pubDate>Fri, 29 Dec 2006 03:50:39 +0000</pubDate>
		<dc:creator>mshiltonj</dc:creator>
		
	<category>General</category>
	<category>Software Wars</category>
		<guid isPermaLink="false">http://blog.mshiltonj.com/2006/12/28/software-wars-update/</guid>
		<description><![CDATA[Software Wars gets updated &#8212; barely &#8212; by the end of the year, technically fulfilling my promise of &#8220;two or three updates per year.&#8221;
I&#8217;ll let the changes mostly speak for themselves, but I wanted to bring up just a couple things&#8230; 
Of the many (dozens!) comments I got over the summer when the site got [...]]]></description>
		<wfw:commentRSS>http://blog.mshiltonj.com/2006/12/28/software-wars-update/feed/</wfw:commentRSS>
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		<title>Skills and Abilities now working</title>
		<link>http://blog.mshiltonj.com/2006/11/01/skills-and-abilities-now-working/</link>
		<comments>http://blog.mshiltonj.com/2006/11/01/skills-and-abilities-now-working/#comments</comments>
		<pubDate>Thu, 02 Nov 2006 02:34:52 +0000</pubDate>
		<dc:creator>mshiltonj</dc:creator>
		
	<category>General</category>
	<category>NoName Game</category>
		<guid isPermaLink="false">http://blog.mshiltonj.com/2006/11/01/skills-and-abilities-now-working/</guid>
		<description><![CDATA[Skills and abilities are now included as part of the game engine.
Actions in place now:
* Move
* Search
* Speak
* Attack
The &#8220;big&#8221; areas left to work on are becoming in short supply. I&#8217;ve got three large-ish parts left:
* profile management &#8212; where a player will be able to see a detailed few of his profile and others [...]]]></description>
		<wfw:commentRSS>http://blog.mshiltonj.com/2006/11/01/skills-and-abilities-now-working/feed/</wfw:commentRSS>
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		<item>
		<title>Attacks now working</title>
		<link>http://blog.mshiltonj.com/2006/10/27/attacks-now-working/</link>
		<comments>http://blog.mshiltonj.com/2006/10/27/attacks-now-working/#comments</comments>
		<pubDate>Fri, 27 Oct 2006 11:38:48 +0000</pubDate>
		<dc:creator>mshiltonj</dc:creator>
		
	<category>General</category>
	<category>NoName Game</category>
		<guid isPermaLink="false">http://blog.mshiltonj.com/2006/10/27/attacks-now-working/</guid>
		<description><![CDATA[In my yet-to-be named game, attacking and combat are now working. One agent can attack another agent with a weapon and deal damage. Both agents get event notifications:

You attack Doodster with a Buzzsaw. (To hit: 50%) You miss. (Roll: 29)
You attack Doodster with a Buzzsaw. (To hit: 50%) You hit Doodster! (Roll: 85) Doosters suffers [...]]]></description>
		<wfw:commentRSS>http://blog.mshiltonj.com/2006/10/27/attacks-now-working/feed/</wfw:commentRSS>
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		<item>
		<title>Another game progress update</title>
		<link>http://blog.mshiltonj.com/2006/10/25/another-game-progress-update/</link>
		<comments>http://blog.mshiltonj.com/2006/10/25/another-game-progress-update/#comments</comments>
		<pubDate>Wed, 25 Oct 2006 11:27:05 +0000</pubDate>
		<dc:creator>mshiltonj</dc:creator>
		
	<category>General</category>
	<category>NoName Game</category>
		<guid isPermaLink="false">http://blog.mshiltonj.com/2006/10/25/another-game-progress-update/</guid>
		<description><![CDATA[Game agents can now see each other, and they can even interact with each other. This required me to create the event and messaging areas, since all agents interact asynchronously. 
&#8220;Moving&#8221; &#8212; navigating around the world &#8212; was an action, but that action didn&#8217;t (need to) generate any events. But &#8220;Speaking&#8221; did. An agent speaks, [...]]]></description>
		<wfw:commentRSS>http://blog.mshiltonj.com/2006/10/25/another-game-progress-update/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>The October Surprise is that there won&#8217;t be one &#8212; and the Republicans will still win</title>
		<link>http://blog.mshiltonj.com/2006/10/18/the-october-surprise-is-that-there-wont-be-one-and-the-republicans-will-still-win/</link>
		<comments>http://blog.mshiltonj.com/2006/10/18/the-october-surprise-is-that-there-wont-be-one-and-the-republicans-will-still-win/#comments</comments>
		<pubDate>Wed, 18 Oct 2006 10:47:49 +0000</pubDate>
		<dc:creator>mshiltonj</dc:creator>
		
	<category>General</category>
	<category>Politics</category>
		<guid isPermaLink="false">http://blog.mshiltonj.com/2006/10/18/the-october-surprise-is-that-there-wont-be-one-and-the-republicans-will-still-win/</guid>
		<description><![CDATA[There have been a number of articles recently speculating about a Republican October Surprise that will turn the election in the favor of the GOP. Most of the speculation deals with an invasion  or bombing of Iran. 
Check out the articles yourself: Google News &#8220;October Surprise&#8221;. A few of the more notable ones are:
* [...]]]></description>
		<wfw:commentRSS>http://blog.mshiltonj.com/2006/10/18/the-october-surprise-is-that-there-wont-be-one-and-the-republicans-will-still-win/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>NoName Game progress being made</title>
		<link>http://blog.mshiltonj.com/2006/10/13/noname-game-progress-being-made/</link>
		<comments>http://blog.mshiltonj.com/2006/10/13/noname-game-progress-being-made/#comments</comments>
		<pubDate>Fri, 13 Oct 2006 11:19:54 +0000</pubDate>
		<dc:creator>mshiltonj</dc:creator>
		
	<category>General</category>
	<category>NoName Game</category>
		<guid isPermaLink="false">http://blog.mshiltonj.com/2006/10/13/noname-game-progress-being-made/</guid>
		<description><![CDATA[The game is coming along nicely, I think. I&#8217;ve learned a lot about Python, Django and AJAX over the past few weeks. I have to, again, really thank the django folks for creating such awesome documentation. I think I&#8217;ve only had to pop into the #django or #python channels of freenode once or twice to [...]]]></description>
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