01.27.07

Finally, another game progress update — with a screen shot

Posted in General, NoName Game at 11:52 am by mshiltonj

It’s been about two months since I made any post about the game I’m working on. I didn’t really work on it for about six weeks. (Holidays, deadline…) I just recently started working on it again and made some decent progress.
Profile managment is working pretty well. Well enough for me to post a screenshot.

(Click on […]

11.01.06

Skills and Abilities now working

Posted in General, NoName Game at 9:34 pm by mshiltonj

Skills and abilities are now included as part of the game engine.
Actions in place now:
* Move
* Search
* Speak
* Attack
The “big” areas left to work on are becoming in short supply. I’ve got three large-ish parts left:
* profile management — where a player will be able to see a detailed few of his profile and others […]

10.27.06

Attacks now working

Posted in General, NoName Game at 6:38 am by mshiltonj

In my yet-to-be named game, attacking and combat are now working. One agent can attack another agent with a weapon and deal damage. Both agents get event notifications:

You attack Doodster with a Buzzsaw. (To hit: 50%) You miss. (Roll: 29)
You attack Doodster with a Buzzsaw. (To hit: 50%) You hit Doodster! (Roll: 85) Doosters suffers […]

10.25.06

Another game progress update

Posted in General, NoName Game at 6:27 am by mshiltonj

Game agents can now see each other, and they can even interact with each other. This required me to create the event and messaging areas, since all agents interact asynchronously.
“Moving” — navigating around the world — was an action, but that action didn’t (need to) generate any events. But “Speaking” did. An agent speaks, […]

10.13.06

NoName Game progress being made

Posted in General, NoName Game at 6:19 am by mshiltonj

The game is coming along nicely, I think. I’ve learned a lot about Python, Django and AJAX over the past few weeks. I have to, again, really thank the django folks for creating such awesome documentation. I think I’ve only had to pop into the #django or #python channels of freenode once or twice to […]

09.22.06

I <3 Django

Posted in General, Python, NoName Game at 6:02 am by mshiltonj

After about 60 hours over the past six weeks or so, I finally had some base objects, and had gotten enough understanding of python that I felt I could be productive, although I still had to look at the docs a lot.
But the game still wasn’t doing anything useful! I was frustrated.
So, in spite of […]

09.16.06

NoName Game: a bit of progress

Posted in General, NoName Game at 6:21 am by mshiltonj

Still nothing “real” to show, but I have made a bit of progress this week.
1734 lines of code in *.py files, 676 of which are part of my unit tests.
I’m starting to get the hang python now, finally. I’m probably still a couple of weeks away from doing any work on the game engine itself, […]

09.10.06

NoName Game Update

Posted in General, NoName Game at 6:45 am by mshiltonj

Almost three weeks since an update on the NoName Game. That’s because I’ve spent very little time working on it. :-(
My old beater car was vandalized, the parts were no longer available from the dealer and no area junkyards had the parts, so I sold it off. So, for a couple weeks […]

08.21.06

Subversion repository created, might be using xml.dom.minidom

Posted in General, NoName Game at 10:12 pm by mshiltonj

Alright. I felt guilty even admitting that I was writing code without using any version control. I created a repository and now have it and my workspace backing up to a second machine every day.
Also, I’ll probably be storing all my data files in xml, and using the xml.dom.minidom package. Seems pretty straight-forward.
1.0 Hour of […]

08.20.06

NoName Game update

Posted in General, Python, NoName Game at 10:24 pm by mshiltonj

It’s been two weeks since I last reported on the NoName game. There’s not that much to report.
I’ve probably spent about 30 hours over the past couple weeks working on this project. `wc` reports that I have exactly 555 lines of code. And that includes sql and test scripts, and probable some code […]

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