01.27.07

Finally, another game progress update — with a screen shot

Posted in General, NoName Game at 11:52 am by mshiltonj

It’s been about two months since I made any post about the game I’m working on. I didn’t really work on it for about six weeks. (Holidays, deadline…) I just recently started working on it again and made some decent progress.
Profile managment is working pretty well. Well enough for me to post a screenshot.

(Click on […]

12.28.06

Software Wars update

Posted in General, Software Wars at 10:50 pm by mshiltonj

Software Wars gets updated — barely — by the end of the year, technically fulfilling my promise of “two or three updates per year.”
I’ll let the changes mostly speak for themselves, but I wanted to bring up just a couple things…
Of the many (dozens!) comments I got over the summer when the site got […]

11.01.06

Skills and Abilities now working

Posted in General, NoName Game at 9:34 pm by mshiltonj

Skills and abilities are now included as part of the game engine.
Actions in place now:
* Move
* Search
* Speak
* Attack
The “big” areas left to work on are becoming in short supply. I’ve got three large-ish parts left:
* profile management — where a player will be able to see a detailed few of his profile and others […]

10.27.06

Attacks now working

Posted in General, NoName Game at 6:38 am by mshiltonj

In my yet-to-be named game, attacking and combat are now working. One agent can attack another agent with a weapon and deal damage. Both agents get event notifications:

You attack Doodster with a Buzzsaw. (To hit: 50%) You miss. (Roll: 29)
You attack Doodster with a Buzzsaw. (To hit: 50%) You hit Doodster! (Roll: 85) Doosters suffers […]

10.25.06

Another game progress update

Posted in General, NoName Game at 6:27 am by mshiltonj

Game agents can now see each other, and they can even interact with each other. This required me to create the event and messaging areas, since all agents interact asynchronously.
“Moving” — navigating around the world — was an action, but that action didn’t (need to) generate any events. But “Speaking” did. An agent speaks, […]

10.13.06

NoName Game progress being made

Posted in General, NoName Game at 6:19 am by mshiltonj

The game is coming along nicely, I think. I’ve learned a lot about Python, Django and AJAX over the past few weeks. I have to, again, really thank the django folks for creating such awesome documentation. I think I’ve only had to pop into the #django or #python channels of freenode once or twice to […]

09.22.06

I <3 Django

Posted in General, Python, NoName Game at 6:02 am by mshiltonj

After about 60 hours over the past six weeks or so, I finally had some base objects, and had gotten enough understanding of python that I felt I could be productive, although I still had to look at the docs a lot.
But the game still wasn’t doing anything useful! I was frustrated.
So, in spite of […]

09.16.06

NoName Game: a bit of progress

Posted in General, NoName Game at 6:21 am by mshiltonj

Still nothing “real” to show, but I have made a bit of progress this week.
1734 lines of code in *.py files, 676 of which are part of my unit tests.
I’m starting to get the hang python now, finally. I’m probably still a couple of weeks away from doing any work on the game engine itself, […]

09.10.06

NoName Game Update

Posted in General, NoName Game at 6:45 am by mshiltonj

Almost three weeks since an update on the NoName Game. That’s because I’ve spent very little time working on it. :-(
My old beater car was vandalized, the parts were no longer available from the dealer and no area junkyards had the parts, so I sold it off. So, for a couple weeks […]

08.22.06

Python namespacing is the hardest thing for me to get used to so far

Posted in General, Python at 8:13 am by mshiltonj

I keep stumbing over the same thing in different contexts: namespacing and how to address particular objects. It’s very context sensitive, and I’m not quite grokking it yet, especially on the ‘pythonic’ way to do it. The documentation is not very clear on a first reading of how to deal with it.
Here’s an example of […]

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