10.27.06
Posted in General, NoName Game at 6:38 am by mshiltonj
In my yet-to-be named game, attacking and combat are now working. One agent can attack another agent with a weapon and deal damage. Both agents get event notifications:
You attack Doodster with a Buzzsaw. (To hit: 50%) You miss. (Roll: 29)
You attack Doodster with a Buzzsaw. (To hit: 50%) You hit Doodster! (Roll: 85) Doosters suffers […]
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10.25.06
Posted in General, NoName Game at 6:27 am by mshiltonj
Game agents can now see each other, and they can even interact with each other. This required me to create the event and messaging areas, since all agents interact asynchronously.
“Moving” — navigating around the world — was an action, but that action didn’t (need to) generate any events. But “Speaking” did. An agent speaks, […]
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10.18.06
Posted in General, Politics at 5:47 am by mshiltonj
There have been a number of articles recently speculating about a Republican October Surprise that will turn the election in the favor of the GOP. Most of the speculation deals with an invasion or bombing of Iran.
Check out the articles yourself: Google News “October Surprise”. A few of the more notable ones are:
* […]
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10.13.06
Posted in General, NoName Game at 6:19 am by mshiltonj
The game is coming along nicely, I think. I’ve learned a lot about Python, Django and AJAX over the past few weeks. I have to, again, really thank the django folks for creating such awesome documentation. I think I’ve only had to pop into the #django or #python channels of freenode once or twice to […]
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