11.12.07
Posted in General at 10:43 pm by mshiltonj
Tara, my seven year old daughter, made a Halloween card for her grandmother. On the back of the card, she drew a pretty butterfly. The butterfly was happy. Tara added glitter to the card to make the butterfly nice a sparkly. Then, she remembered that Halloween cards are “supposed to be scary.” So she changed […]
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06.26.07
Posted in General, Politics at 5:15 am by mshiltonj
A coworker of mine falls squarely into the social- and fiscal-conservative camp of the Republican Party. He is not ashamed to say that he voted for Bush in both elections. He believes in a small, limited government and that religion is the basis for morality.
He’s a good guy, though. He not obnoxious at all.
Yesterday, he […]
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02.02.07
Posted in General at 6:26 am by mshiltonj
I really like last.fm. It’s a free streaming radio site where you rate song you hear, in a thumbs up, thumbs down sort of way. As you rate more and more songs, the content getting streamed to you gets tailored to your tastes.
And, dude, I’m hearing some really good music. So good it […]
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01.27.07
Posted in General, NoName Game at 11:52 am by mshiltonj
It’s been about two months since I made any post about the game I’m working on. I didn’t really work on it for about six weeks. (Holidays, deadline…) I just recently started working on it again and made some decent progress.
Profile managment is working pretty well. Well enough for me to post a screenshot.
(Click on […]
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12.28.06
Posted in General, Software Wars at 10:50 pm by mshiltonj
Software Wars gets updated — barely — by the end of the year, technically fulfilling my promise of “two or three updates per year.”
I’ll let the changes mostly speak for themselves, but I wanted to bring up just a couple things…
Of the many (dozens!) comments I got over the summer when the site got […]
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11.01.06
Posted in General, NoName Game at 9:34 pm by mshiltonj
Skills and abilities are now included as part of the game engine.
Actions in place now:
* Move
* Search
* Speak
* Attack
The “big” areas left to work on are becoming in short supply. I’ve got three large-ish parts left:
* profile management — where a player will be able to see a detailed few of his profile and others […]
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10.27.06
Posted in General, NoName Game at 6:38 am by mshiltonj
In my yet-to-be named game, attacking and combat are now working. One agent can attack another agent with a weapon and deal damage. Both agents get event notifications:
You attack Doodster with a Buzzsaw. (To hit: 50%) You miss. (Roll: 29)
You attack Doodster with a Buzzsaw. (To hit: 50%) You hit Doodster! (Roll: 85) Doosters suffers […]
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10.25.06
Posted in General, NoName Game at 6:27 am by mshiltonj
Game agents can now see each other, and they can even interact with each other. This required me to create the event and messaging areas, since all agents interact asynchronously.
“Moving” — navigating around the world — was an action, but that action didn’t (need to) generate any events. But “Speaking” did. An agent speaks, […]
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10.18.06
Posted in General, Politics at 5:47 am by mshiltonj
There have been a number of articles recently speculating about a Republican October Surprise that will turn the election in the favor of the GOP. Most of the speculation deals with an invasion or bombing of Iran.
Check out the articles yourself: Google News “October Surprise”. A few of the more notable ones are:
* […]
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10.13.06
Posted in General, NoName Game at 6:19 am by mshiltonj
The game is coming along nicely, I think. I’ve learned a lot about Python, Django and AJAX over the past few weeks. I have to, again, really thank the django folks for creating such awesome documentation. I think I’ve only had to pop into the #django or #python channels of freenode once or twice to […]
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